ChronicleForever developer answers the target audience debate: "not for retail players"

Forever developer answers the target audience debate: "not for retail players"

Forever developer answers the target audience debate: "not for retail players"

23.09.2026

On September 23, one of the developers of World of Warcraft: Forever explained to PC Gamer that the project is not made for the retail audience. Authenticity is the foundation, but the team is not aiming to recreate the twenty-year-old game one-to-one.

On September 23, one of the developers of World of Warcraft: Forever, in a conversation with PC Gamer, answered the most painful question for the community — who the game is being made for. According to him, the project is not made for the retail audience, while authenticity is the foundation, but the team is not aiming to recreate the past one-to-one.

What the developer said

  • Direct stance on the audience. In a conversation with PC Gamer, a team representative stated: "I wouldn't have spent the last year of my life relearning how we did this twenty-plus years ago for retail players."
  • Authenticity is the foundation, not a copy. As PC Gamer reports, the team considers authenticity key, but this is not an attempt to reproduce the twenty-year-old game down to every detail.
  • Echo of an old debate. PC Gamer cites this statement as a response to a long-running community discussion — without spelling out the specific positions of either side.

In practice

  • In the beta (17 September – 21 October 2026), authenticity is stated as the basic vector, but the team consciously allows differences from the twenty-year-old original.
  • The developer emphasised that Forever is not being made for the retail audience — this is a stance on the target audience, not a promise of a complete copy of the old game.
  • At launch on 4 November 2026 at 23:00 UTC (5 November at 02:00 Moscow time), the game starts as a classic project.

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