ChronicleNo Auto Group Finder in Forever — and This Is a Principled Decision
No Auto Group Finder in Forever — and This Is a Principled Decision
14.09.2026World of Warcraft: Forever won't get Dungeon Finder — the tool that auto-assembles a group and teleports everyone into the dungeon. Ana Resendes from the Classic team explained why this isn't stubbornness, but a deliberate choice.
World of Warcraft: Forever won't feature an automatic group finder — the kind of tool that pulls together five strangers and teleports them straight into a dungeon. Ana Resendes, lead engineer on the Classic team, framed the position this way: the process of finding allies is itself part of the game, and it's something Blizzard wanted to recreate.
What won't ship, and what will
It matters here not to mix three different things up.
- Dungeon Finder — auto-matchmaking from modern World of Warcraft: press a button, the system pulls a tank, a healer, and three DPS from any server and drops everyone inside. Forever won't have it.
- LFG tool — a bulletin board where players post what they need themselves and decide who to take. This panel was added to Classic in 2021; it's not auto-matchmaking, it's a search tool. In the interview, designers confirmed: meeting stones at dungeon entrances stay, but they can't summon anyone — a stone opens the LFG tool with its list of posts.
- LFG chat — the in-game channel where people type "LF 2 for Zul'Farrak, need a healer." It isn't going anywhere.
Only the first item is off the table. The LFG tool question was settled in the designers' interview on 17 September.
Why this isn't stubbornness
Blizzard's reasoning is concrete: auto-matchmaking removes the friction of searching — and with it the reason to talk. A group of five random strangers for forty minutes has nothing tying them together after: no acquaintanceships, no reputation, no reason to behave.
The same principle shows up elsewhere in Forever. Servers became rule sets, but the community inside a set stayed. Characters got surnames — because a name should mean something. There's no in-game token and no boosts: no paid skip past group play.
The flip side
Let's be honest about the cost. Without auto-matchmaking, the hardest hit are those playing at odd hours, on a small rule set, or on an unpopular role. Assembling five people at three in the morning is a problem enthusiasm alone won't solve.
What softens that is the size of the pool. The more people in a rule set, the smaller the gap between "found a group in five minutes" and "didn't find one at all." That's why the shift away from individual servers toward a shared pool, and the cross-faction classes, read as connected decisions: the wider the pool, the less often manual search hits a dead end.
What this means for you
If you already have a stable group or a guild — nothing changes: run dungeons as you always have. If you're used to pressing a button and waiting — you'll have to talk again: type in chat, read the postings, sometimes wait. At launch on 4 November 2026, it'll be most noticeable, because there will be many players who haven't sorted themselves into groups yet.
Whether it actually hurts without auto-matchmaking will only become clear on live servers. The beta, running from 17 September, won't tell us anything about player density.